home *** CD-ROM | disk | FTP | other *** search
- typedef unsigned char byteint;
- #ifdef NO_SIGNED_CHARS
- typedef short bytlint;
- #else
- typedef char bytlint;
- #endif
- typedef unsigned short wordint;
- typedef short worlint;
-
- typedef char atype[17];
- typedef char btype[15];
- typedef char ctype[27];
- typedef char dtype[6];
- typedef char etype[35];
- typedef char ttype[80];
- typedef char vtype[80];
- typedef char stat_type[7];
-
- typedef struct creature_type
- {
- ctype name; /* Descrip of creature */
- unsigned int cmove; /* Bit field */
- unsigned int spells; /* Creature spells */
- wordint cdefense; /* Bit field */
- worlint sleep; /* Inactive counter */
- wordint mexp; /* Exp value for kill */
- byteint aaf; /* Area affect radius */
- byteint ac; /* AC */
- bytlint speed; /* Movement speed */
- char cchar; /* Character rep. */
- dtype hd; /* Creatures hit die */
- etype damage; /* Type attack and damage*/
- byteint level; /* Level of creature */
- } creature_type;
-
- typedef struct monster_type
- {
- worlint hp; /* Hit points */
- worlint csleep; /* Inactive counter */
- worlint cdis; /* Cur dis from player */
- wordint mptr; /* Pointer into creature */
- wordint nptr; /* Pointer to next block */
- bytlint cspeed; /* Movement speed */
- /* Note: FY and FX constrain dungeon size to 255 */
- byteint fy; /* Y Pointer into map */
- byteint fx; /* X Pointer into map */
- int stunned; /* Rounds stunned*/
- int ml; /* On if shown */
- int confused; /* On if confused*/
- } monster_type;
-
- typedef struct treasure_type
- {
- ttype name; /* Object name */
- byteint tval; /* Category number */
- char tchar; /* Character representation*/
- unsigned int flags; /* Special flags */
- int p1; /* Misc. use variable */
- int cost; /* Cost of item */
- int subval; /* Sub-category number */
- wordint weight; /* Weight */
- wordint number; /* Number of items */
- worlint tohit; /* Plusses to hit */
- worlint todam; /* Plusses to damage */
- worlint ac; /* Normal AC */
- worlint toac; /* Plusses to AC */
- dtype damage; /* Damage when hits */
- bytlint level; /* Level item found */
- } treasure_type;
-
- typedef struct player_type
- {
- struct misc
- {
- vtype name; /* Name of character */
- vtype race; /* Race of character */
- vtype sex; /* Sex of character */
- vtype title; /* Character's title */
- vtype tclass; /* Character's class */
- int max_exp; /* Max experience*/
- int exp; /* Cur experience */
- int au; /* Gold */
- wordint age; /* Characters age*/
- wordint ht; /* Height */
- wordint wt; /* Weight */
- wordint lev; /* Level */
- wordint max_lev; /* Max level explored*/
- worlint srh; /* Chance in search*/
- worlint fos; /* Frenq of search*/
- worlint bth; /* Base to hit */
- worlint bthb; /* BTH with bows */
- worlint mana; /* Mana points */
- worlint mhp; /* Max hit pts */
- worlint ptohit; /* Plusses to hit */
- worlint ptodam; /* Plusses to dam */
- worlint pac; /* Total AC */
- worlint ptoac; /* Magical AC */
- worlint dis_th; /* Display +ToHit*/
- worlint dis_td; /* Display +ToDam*/
- worlint dis_ac; /* Display +ToAC */
- worlint dis_tac; /* Display +ToTAC*/
- worlint disarm; /* % to Disarm */
- worlint save; /* Saving throw */
- worlint sc; /* Social Class */
- byteint pclass; /* # of class */
- byteint prace; /* # of race */
- byteint hitdie; /* Char hit die */
- bytlint stl; /* Stealth factor*/
- double expfact; /* Experience factor*/
- double cmana; /* Cur mana pts */
- double chp; /* Cur hit pts */
- vtype history[5]; /* History record*/
- } misc;
- struct stats
- {
- byteint str; /* Max strength */
- byteint cstr; /* Current strength */
- byteint dex; /* Max dexterity */
- byteint cdex; /* Current dexterity */
- byteint con; /* Max constitution */
- byteint ccon; /* Current constitution*/
- byteint intel; /* Max intelligence */
- byteint cint; /* Current intelligence*/
- byteint wis; /* Max wisdom */
- byteint cwis; /* Current wisdom */
- byteint chr; /* Max charisma */
- byteint cchr; /* Current charisma */
- } stats;
- struct flags
- {
- unsigned int status; /* Status of player */
- int rest; /* Rest counter */
- int blind; /* Blindness counter */
- int paralysis; /* Paralysis counter */
- int confused; /* Confusion counter */
- int food; /* Food counter */
- int food_digested; /* Food per round */
- int protection; /* Protection fr. evil */
- int speed; /* Cur speed adjust */
- int fast; /* Temp speed change */
- int slow; /* Temp speed change */
- int afraid; /* Fear */
- int poisoned; /* Poisoned */
- int image; /* Hallucinate */
- int protevil; /* Protect VS evil */
- int invuln; /* Increases AC */
- int hero; /* Heroism */
- int shero; /* Super Heroism */
- int blessed; /* Blessed */
- int resist_heat; /* Timed heat resist */
- int resist_cold; /* Timed cold resist */
- int detect_inv; /* Timed see invisible */
- int word_recall; /* Timed teleport level*/
- int see_infra; /* See warm creatures */
- int tim_infra; /* Timed infra vision */
- int see_inv; /* Can see invisible */
- int teleport; /* Random teleportation*/
- int free_act; /* Never paralyzed */
- int slow_digest; /* Lower food needs */
- int aggravate; /* Aggravate monsters */
- int fire_resist; /* Resistance to fire */
- int cold_resist; /* Resistance to cold */
- int acid_resist; /* Resistance to acid */
- int regenerate; /* Regenerate hit pts */
- int lght_resist; /* Resistance to light */
- int ffall; /* No damage falling */
- int sustain_str; /* Keep strength */
- int sustain_int; /* Keep intelligence */
- int sustain_wis; /* Keep wisdom */
- int sustain_con; /* Keep constitution */
- int sustain_dex; /* Keep dexterity */
- int sustain_chr; /* Keep charisma */
- int confuse_monster; /* Glowing hands... */
- } flags;
- } player_type;
-
- typedef struct spell_type
- {
- ctype sname;
- byteint slevel;
- byteint smana;
- wordint sexp;
- byteint sfail;
- int learned;
- } spell_type;
-
- typedef struct spl_rec
- {
- int splnum;
- int splchn;
- } spl_rec;
-
- typedef spl_rec spl_type[22];
-
- typedef struct race_type
- {
- vtype trace; /* Type of race */
- bytlint str_adj; /* adjustments */
- bytlint int_adj;
- bytlint wis_adj;
- bytlint dex_adj;
- bytlint con_adj;
- bytlint chr_adj;
- wordint b_age; /* Base age of character */
- wordint m_age; /* Maximum age of character */
- wordint m_b_ht; /* base height for males */
- wordint m_m_ht; /* mod height for males */
- wordint m_b_wt; /* base weight for males */
- wordint m_m_wt; /* mod weight for males */
- wordint f_b_ht; /* base height females */
- wordint f_m_ht; /* mod height for females */
- wordint f_b_wt; /* base weight for female */
- wordint f_m_wt; /* mod weight for females */
- double b_exp; /* Base experience factor */
- bytlint b_dis; /* base chance to disarm */
- bytlint srh; /* base chance for search */
- bytlint stl; /* Stealth of character */
- bytlint fos; /* frequency of auto search */
- bytlint bth; /* adj base chance to hit */
- bytlint bthb; /* adj base to hit with bows */
- bytlint bsav; /* Race base for saving throw */
- bytlint bhitdie; /* Base hit points for race */
- bytlint infra; /* See infra-red */
- unsigned int tclass; /* Bit field for class types */
- } race_type;
-
- typedef struct class_type
- {
- vtype title; /* type of class */
- double m_exp; /* Class experience factor */
- bytlint adj_hd; /* Adjust hit points */
- bytlint mdis; /* mod disarming traps */
- bytlint msrh; /* modifier to searching */
- bytlint mstl; /* modifier to stealth */
- bytlint mfos; /* modifier to freq-of-search */
- bytlint mbth; /* modifier to base to hit */
- bytlint mbthb; /* modifier to base to hit - bows*/
- bytlint msav; /* Class modifier to save */
- bytlint madj_str; /* Class modifier for strength*/
- bytlint madj_int; /* Class modifier for intelligence*/
- bytlint madj_wis; /* Class modifier for wisdom */
- bytlint madj_dex; /* Class modifier for dexterity*/
- bytlint madj_con; /* Class modifier for constitution*/
- bytlint madj_chr; /* Class modifier for charisma*/
- int pspell; /* class use priest spells */
- int mspell; /* class use mage spells */
- } class_type;
-
- typedef struct background_type
- {
- vtype info; /* History information */
- byteint roll; /* Die roll needed for history*/
- byteint chart; /* Table number */
- bytlint next; /* Pointer to next table */
- bytlint bonus; /* Bonus to the Social Class */
- } background_type;
-
- typedef struct floor_type
- {
- int ftval;
- int ftopen;
- } floor_type;
-
- typedef struct cave_type
- {
- byteint cptr;
- byteint tptr;
- int fval;
- int fopen;
- int fm; /* used for hidden objects */
- int pl;
- int tl;
- } cave_type;
-
- typedef struct owner_type
- {
- vtype owner_name;
- worlint max_cost;
- double max_inflate;
- double min_inflate;
- double haggle_per;
- byteint owner_race;
- byteint insult_max;
- } owner_type;
-
- typedef struct inven_record
- {
- int scost;
- treasure_type sitem;
- } inven_record;
-
- typedef struct store_type
- {
- worlint store_open;
- short insult_cur;
- byteint owner;
- byteint store_ctr;
- inven_record store_inven[STORE_INVEN_MAX];
- } store_type;
-
- typedef struct high_scores
- {
- long int points;
- wordint lev;
- wordint max_lev;
- worlint mhp;
- double chp;
- int uid;
- int dun_level;
- char sex;
- vtype name;
- vtype died_from;
- byteint pclass;
- byteint prace;
- } high_scores;
-